(*7*)
Resident Evil Requiem director Koshi Nakanishi says Resident Evil 7, which he additionally directed, would possibly’ve been a little too scary, which is a part of the rationale Requiem could have a doubtlessly less-scary third-person view as a substitute to the first-person digicam.
Straight away I would like to say: sure, Nakanishi-san, Resident Evil 7 is too scary. I like it, however my blood stress would not. I am going to freely admit there have been occasions within the first half of the sport that I contemplated giving up. I am tremendous glad I did not, however scorching rattling that’s one terrifying sport.
It is for that cause that I am genuinely relieved to hear Nakanishi acknowledge this as a potential situation in Resident Evil Requiem. It appears counterintuitive to counsel there needs to be some restrict on how scary a sport needs to be, however it’s completely true! Think about, for instance, the stress of the Home Beneviento sequence from Resident Evil Village, however sustained over the course of a 20-hour marketing campaign. Cease performing powerful. Nobody desires that.
Fortunately, it seems like Nakanishi is eager to ship a Resident Evil that stands up there with 7 when it comes to scares, however with the choice to tone it down a little by switching to third-person and thus eradicating your self from the motion considerably.
“Wanting again at Resident Evil 7’s first particular person perspective, I carried out that as a manner to make it extra immersive and extra scary than ever earlier than, which I believe most you understand media and gamers agreed it was an extremely scary sport, however it was probably too scary,” Nakanishi informed GamesRadar+ throughout Gamescom 2025.
“I believe some people couldn’t handle it, and both couldn’t end or did not even begin it. And that’s one thing that I look again on considering that, you understand, I would like to guarantee that people can get pleasure from this sport. So should you began the sport off in first particular person perspective, and you are discovering it’s too a lot, then third particular person is sort of a manner to step slightly again from that stage of horror and make it slightly easier to deal with by having the character on display as a type of Avatar of your self.”
I’ve to say, Nakanishi saying stuff like this truly makes me extra nervously enthusiastic about Resident Evil Requiem, as a result of it comes throughout like he is simply now realized how scary the sport is, and is sending out these little PSAs for wimps like me.
Talking of which: Oh good, Resident Evil Requiem director says “there are similarities” to the scariest scene in Resident Evil historical past, however on “one other stage” of “claustrophobic, unarmed” stress