Clash Royale final balance changes for July 2025

Clash Royale final balance changes for July 2025

Clash Royale final balance changes for July 2025

The final Clash Royale balance changes for July 2025, Season 73, have been launched. Developer Supercell discloses these tweaks earlier than launching a brand new season to obtain suggestions on them and finalize the seasonal patch. The tentative alterations for this season had been launched a couple of weeks in the past, and the final model is now out.

Learn on to be taught extra concerning the Clash Royale final balance changes for July 2025.


All Clash Royale final balance changes for July 2025

The next playing cards have been nerfed as per the final Clash Royale balance changes:

  • Ice Spirit: The Freeze Period of this card has been decreased by 8%, from 1.2 seconds to 1.1 seconds.
  • The Log: The Injury output of this card has been decreased by 8%, from 289 Hit Factors to 266 Hit Factors.
  • Developed Goblin Barrel: The Decoy Goblin Injury of this card has been decreased by 26%, from 120 Hit Factors to 89 Hit Factors.
  • Developed Witch: The Heal per Skeleton of this card has been decreased by 13%, from 64 Hit Factors to 56 Hit Factors.

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Listed below are the playing cards which have been buffed:

  • Large Skeleton: The injury output of this card has been elevated by 4%, from 266 Hit Factors to 276 Hit Factors.
  • Ice Golem: The HP of this card has been elevated by 10%, from 1,198 Hit Factors to 1,315 Hit Factors.
  • Mini P.E.Ok.Ok.A: The HP of this card has been elevated by 5%, from 1,361 Hit Factors to 1,433 Hit Factors.

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Listed below are the playing cards which have been reworked:

  • Rascals: The Boy Injury of this card has been elevated by 53%, from 133 Hit Factors to 204 Hit Factors. The Lady Injury has additionally been elevated by 6%, from 133 Hit Factors to 125 Hit Factors.
  • Boss Bandit: The HP of this card has been decreased to 2,624 Hit Factors. Its Recharge HP Set off has been eliminated, and its Skill Depend has been elevated by 100%, from 1 to 2. Lastly, its Skill Cooldown has additionally been elevated to 5 seconds.
  • Monk: The HP of this card has been elevated by 3%, making it 2,214 Hit Factors from 2,150 Hit Factors. Its Injury Discount has additionally been diminished by 19%, making it 65% from 80%.

Additionally learn: All Tremendous Playing cards in CR


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